“It wasn’t an easy task, since we basically come from a pedigree of creating TPP games,” he added. “It was also a big part of our development to actually figure out, how do you do melee in a first-person perspective? We’re working on it.”
Kapala also acknowledged that the feel of melee combat wasn’t great in the demo presented to journalists as part of the recent round of Cyberpunk 2077 previews, but notes that it’s “much better than it was”.
Cyberpunk 2077: June 2020 Screenshots
First person melee is notoriously difficult, and even accomplished games that use it – such as Dying Light and Arkane’s Dark Messiah and Dishonored games – still don’t always feel quite as natural as swordplay in third-person perspective games. Hopefully weapons like the Mantis Blades will feel satisfying in the launch version of Cyberpunk 2077.
For more from CD Projekt Red, check out the latest episode of Night City Wire to learn about Legendary Weapons and Lifepaths. You can also check out the first details of the Cyberpunk anime, coming in 2022.
Matt Purslow is IGN’s UK News and Entertainment Writer.